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SIGGRAPH Asia 2015: Kobe, Japan - R&D in the Video Game Industry
- SIGGRAPH Asia 2015 R&D in the Video Game Industry, Kobe, Japan, November 2-6, 2015. ACM 2015, ISBN 978-1-4503-3934-6
- Naty Hoffman:
Just keep digging, and other principles for videogame R&D. 1:1-1:3 - Jan Schmid:
Master thesis students in the video game industry. 2:1-2:2 - Witawat Rungjiratananon:
Physics simulation R&D at Square Enix. 4:1-4:2 - Shinji Ogaki
:
Shader development at OLM. 5:1-5:2
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