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10th NETGAMES 2011: Ottawa, Ontario, Canada
- Shervin Shirmohammadi, Carsten Griwodz:
10th Annual Workshop on Network and Systems Support for Games, NetGames 2011, Ottawa, Ontario, Canada, October 6-7, 2011. IEEE 2011, ISBN 978-1-4577-1932-5
Full Papers
- Amir Yahyavi, Kévin Huguenin, Bettina Kemme:
AntReckoning: Dead reckoning using interest modeling by pheromones. 1-6 - Peng Chen, Magda El Zarki:
Perceptual view inconsistency: An objective evaluation framework for online game quality of experience (QoE). 1-6 - Mark Claypool, Jared Hays, Alex Kuang, Thomas Lextrait:
On the performance of games using solid state drives. 1-5 - Alexandre Denault, César Cañas, Jörg Kienzle, Bettina Kemme:
Triangle-based obstacle-aware load balancing for massively multiplayer games. 1-6 - Siqi Shen, Otto W. Visser, Alexandru Iosup:
RTSenv: An experimental environment for real-time strategy games. 1-6 - Mirko Suznjevic, Ivana Stupar, Maja Matijasevic:
MMORPG player behavior model based on player action categories. 1-6 - Craig Jordan, Matt Knapp, Dan Mitchell, Mark Claypool, Kathi Fisler:
CounterMeasures: A game for teaching computer security. 1-6 - Sam Moffatt, Akshay Dua, Wu-chang Feng:
SpotCheck: An efficient defense against information exposure cheats. 1-6 - Daniel Pittman, Chris GauthierDickey:
Cheat-proof peer-to-peer trading card games. 1-6
Posters
- Hanghang Qi, David Malone, Ashwin Murali, Dmitri Botvich:
Supporting first person shooter games with competing traffic in 802.11e MAC. 1-2 - Thomas Debeauvais, Arthur Valadares, Cristina Videira Lopes:
RCAT: A RESTful client-scalable architecture. 1-2 - Kévin Huguenin, Amir Yahyavi, Bettina Kemme:
Cheat detection and prevention in P2P MOGs. 1-2 - J.-E. Tyvand, Kyrre M. Begnum, Hugo Hammer:
Déjà vu - Predicting the number of players in online games through normalization of historical data. 1-2 - Cheryl Savery, T. C. Nicholas Graham:
What + when = how: The timelines approach to consistency in networked games. 1-2 - Laura Itzel, Florian Heger, Gregor Schiele, Christian Becker:
The quest for meaningful mobility in massively multi-user virtual environments. 1-2 - Eliya Buyukkaya, Maha Abdallah:
A flexible connectivity architecture for avatar management in P2P virtual environments. 1-2
Demos
- Romain Cavagna, Maha Abdallah:
A framework for experimenting distributed connectivity strategies in DVEs. 1-3 - Kjetil Raaen, Håvard Espeland, Håkon Kvale Stensland, Andreas Petlund, Pål Halvorsen, Carsten Griwodz:
A demonstration of a lockless, relaxed atomicity state parallel game server (LEARS). 1-3 - Hesam Rahimi, Ali A. Nazari Shirehjini, Shervin Shirmohammadi:
Context-aware 3D object streaming for mobile games. 1-3
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