


default search action
2nd NETGAMES 2003: Redwood City, California, USA
- Proceedings of the 2nd Workshop on Network and System Support for Games, NETGAMES 2003, Redwood City, California, USA, May 22-23, 2003. ACM 2003, ISBN 1-58113-734-6

- Nathan Sheldon, Eric Girard, Seth Borg, Mark Claypool, Emmanuel Agu:

The effect of latency on user performance in Warcraft III. 3-14 - Francis Chang, Wu-chang Feng:

Modeling player session times of on-line games. 23-26 - Katherine Guo, Sarit Mukherjee, Sampath Rangarajan, Sanjoy Paul

:
A fair message exchange framework for distributed multi-player games. 29-41 - Yutaka Ishibashi, Shuji Tasaka

:
Causality and media synchronization control for networked multimedia games: centralized versus distributed. 42-51 - Joseph D. Pellegrino, Constantinos Dovrolis:

Bandwidth requirement and state consistency in three multiplayer game architectures. 52-59 - Tom Jehaes, Danny De Vleeschauwer, Toon Coppens, Bart Van Doorselaer, Eva Deckers, W. Naudts, K. Spruyt, R. Smets:

Access network delay in networked games. 63-71 - Sebastian Matas Riera, Oliver Wellnitz, Lars C. Wolf:

A zone-based gaming architecture for ad-hoc networks. 72-76 - Frank H. P. Fitzek, Leonardo Badia

, Michele Zorzi, Gerrit Schulte, Patrick Seeling
, Tristan Henderson:
Mobility and stability evaluation in wireless multi-hop networks using multi-player games. 77-87 - Keith Mitchell, Duncan McCaffery, George Metaxas, Joe Finney

, Stefan Schmid, Andrew Scott:
Six in the city: introducing Real Tournament - a mobile IPv6 based context-aware multiplayer game. 91-100 - Hartmut Ritter, Thiemo Voigt, Min Tian, Jochen H. Schiller:

Experiences using a dual wireless technology infrastructure to support ad-hoc multiplayer games. 101-105 - Adrian David Cheok

, Fong Siew Wan, Kok Hwee Goh, Xubo Yang, Wei Liu, Farzam Farbiz:
Human Pacman: a sensing-based mobile entertainment system with ubiquitous computing and tangible interaction. 106-117 - Edward Castronova:

Network technology, markets, and the growth of synthetic worlds. 121-134 - Peter Quax, Tom Jehaes, Pieter Jorissen, Wim Lamotte:

A multi-user framework supporting video-based avatars. 137-147 - Jürgen Vogel

, Jörg Widmer
, Dirk Farin, Martin Mauve, Wolfgang Effelsberg:
Priority-based distribution trees for application-level multicast. 148-157 - Christian Güttler, Troels Degn Johansson:

Spatial principles of level-design in multi-player first-person shooters. 158-170 - Wu-chang Feng, Wu-chi Feng:

On the geographic distribution of on-line game servers and players. 173-179 - Debanjan Saha, Sambit Sahu, Anees Shaikh:

A service platform for on-line games. 180-184 - Manuel M. Oliveira, Tristan Henderson

:
What online gamers really think of the Internet? 185-193

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














