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iTAG 2014: Notthingham, UK
- 2014 International Conference on Interactive Technologies and Games, Nottingham, United Kingdom, October 16-17, 2014. IEEE Computer Society 2014, ISBN 978-1-4799-6795-7
Robotics in Education
- Maria Jose Galvez Trigo
, David J. Brown
:
Remote Operation of Robots via Mobile Devices to Help People with Intellectual Disabilities. 1-8 - Jonathan Francis Roscoe
, Stephen Fearn, Emma Posey:
Teaching Computational Thinking by Playing Games and Building Robots. 9-12
Games, Apps and Artificial Reality for Health I
- Marcin Czub
, Joanna Piskorz
:
How Body Movement Influences Virtual Reality Analgesia? 13-19 - David J. Brown
, Georgina Cosma
, Giovanni Acampora
, Sarah Seymour-Smith
, Alex Close:
An Intelligent Serious Game for Supporting African and African Caribbean Men during Pre- and Post-Diagnosis of Prostate Cancer. 20-27
Games, Apps and Artificial Reality for Health II
- Christos N. Xenakidis, Antonis M. Hadjiantonis, George M. Milis:
A Mobile Assistive Application for People with Cognitive Decline. 28-35
Games, Apps and Artificial Reality I
- Michael P. Craven
, Zoe Young, Lucy Simons, Holger Schnädelbach
, Alinda Gillott:
From Snappy App to Screens in the Wild: Gamifying an Attention Deficit Hyperactivity Disorder Continuous Performance Test for Public Engagement and Awareness. 36-43 - Maria Saridaki, Constantinos Mourlas:
Flow, Fun and Frame in the Classroom: Redefining the Engagement and Self-Determination of Students with Intellectual Disability through Games. 44-50
Games Based Learning I
- Adam Gamlin, Philip Breedon
, Benachir Medjdoub
:
Immersive Virtual Reality Deployment in a Lean Manufacturing Environment. 51-58 - Chris Larkin
, Reena Valand, Paul Syrysko, Roy Harris, Dominick Shaw
, Michael A. Brown
, James Pinchin, Kelly Benning, Sarah Sharples
, John Blakey:
'Night Shift': A Task Simulation to Improve On-Call Prioritisation, Self-Management, Communication, and Route Planning Skills. 59-62
Games, Apps and Artificial Reality II
- Benoît Bossavit
, Alfredo Pina
:
Designing Educational Tools, Based on Body Interaction, for Children with Special Needs Who Present Different Motor Skills. 63-70 - Barryl Herbert, Darryl Charles
, Adrian Moore, Therese Charles:
An Investigation of Gamification Typologies for Enhancing Learner Motivation. 71-78
Games Based Learning II
- Matthew Ian Bates, Aoife Breheny, David J. Brown
, Andy Burton
, Penny J. Standen:
Using a Blended Pedagogical Framework to Guide the Applications of Games in Non-formal Contexts. 79-83
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