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iLRN 2016: Santa Barbara, CA, USA
- Colin Allison, Leonel Morgado

, Johanna Pirker, Dennis Beck, Jonathon Richter, Christian Gütl:
Immersive Learning Research Network - Second International Conference, iLRN 2016, Santa Barbara, CA, USA, June 27 - July 1, 2016, Proceedings. Communications in Computer and Information Science 621, Springer 2016, ISBN 978-3-319-41768-4
Virtual Worlds
- Christian Gütl

, Lisa Maria Tomes, Johanna Pirker, Vanessa Chang
:
Exploratory and Collaborative Learning Experience in Immersive Environments - Implementation and Findings from an Archaeological Domain. 3-16 - Béatrice Moissinac, Kimmy Hescock

, Jon Dorbolo, Siew Sun Wong, Melinda Manore:
Strategies to Design a Mixed-Reality Immersive Environment and Influence Teen Health Behaviors. 17-28 - Hussein Bakri, Colin Allison, Alan Miller, Iain Oliver

:
Virtual Worlds and the 3D Web - Time for Convergence? 29-42
Virtual Reality
- Daniela Janßen, Christian Tummel, Anja Richert, Ingrid Isenhardt

:
Towards Measuring User Experience, Activation and Task Performance in Immersive Virtual Learning Environments for Students. 45-58 - Adeola Fabola, Alan Miller:

Virtual Reality for Early Education: A Study. 59-72 - Markos Mentzelopoulos

, James Parrish, Paresh Kathrani, Daphne Economou
:
REVRLaw: An Immersive Way for Teaching Criminal Law Using Virtual Reality. 73-84
Customized Games, Off the Shelf Modifications
- Daniela Pedrosa

, José Cravino
, Leonel Morgado
, Carlos Barreira
:
Self-regulated Learning in Computer Programming: Strategies Students Adopted During an Assignment. 87-101 - Paul J. McCullagh

:
Mind, the Gap. 102-112 - Matthew Schmidt, Dennis Beck

:
Computational Thinking and Social Skills in Virtuoso: An Immersive, Digital Game-Based Learning Environment for Youth with Autism Spectrum Disorder. 113-121 - Keenan M. Reimer, Foaad Khosmood:

Inducing Emotional Response in Interactive Media: A Pilot Study. 122-131 - Charles Raffety, Theodore Prawat, Jonathon Richter, Raymond F. Hamilton Jr., Melisa Schelvan, Paulette Jones, Andrij Holian:

Developing Serious Games to Improve Learning and Increase Interest in STEM Careers for Middle School Students: The Mice of Riddle Place®. 132-143
Theoretical/Overviews
- Patrick M. O'Shea, Jennifer B. Elliott:

Augmented Reality in Education: An Exploration and Analysis of Currently Available Educational Apps. 147-159 - Carly A. Kocurek, Jennifer L. Miller:

Olive Dreams of Elephants: Game-Based Learning for School Readiness and Pre-literacy in Young Children. 160-170 - Emmanuel Ferreyra Olivares, Pierre Albert, Joy van Helvert, Michael Gardner:

Designing a Learning Analytics Application to Improve Learner Success in Interactions Based on Multimodal Dialogue Systems. 171-179

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