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6th CGW@IJCAI 2017: Melbourne, VIC, Australia
- Tristan Cazenave, Mark H. M. Winands, Abdallah Saffidine:
Computer Games - 6th Workshop, CGW 2017, Held in Conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised Selected Papers. Communications in Computer and Information Science 818, Springer 2018, ISBN 978-3-319-75930-2 - Robert Adamski, Tomasz Grel, Maciej Klimek, Henryk Michalewski:
Atari Games and Intel Processors. 1-18 - Kei Takada, Hiroyuki Iizuka, Masahito Yamamoto:
Computer Hex Algorithm Using a Move Evaluation Method Based on a Convolutional Neural Network. 19-33 - Thomas Philip Runarsson
:
Deep Preference Neural Network for Move Prediction in Board Games. 34-45 - Hirotaka Kameko
, Jun Suzuki
, Naoki Mizukami, Yoshimasa Tsuruoka
:
Deep Reinforcement Learning with Hidden Layers on Future States. 46-60 - Keigo Kawamura, Naoki Mizukami, Yoshimasa Tsuruoka
:
Neural Fictitious Self-Play in Imperfect Information Games with Many Players. 61-74 - Chiara F. Sironi
, Mark H. M. Winands
:
On-Line Parameter Tuning for Monte-Carlo Tree Search in General Game Playing. 75-95 - Benjamin Négrevergne, Tristan Cazenave:
Distributed Nested Rollout Policy for SameGame. 108-120 - Nathan R. Sturtevant, Abdallah Saffidine:
A Study of Forward Versus Backwards Endgame Solvers with Results in Chinese Checkers. 121-136 - Hung-Jui Chang, Gang-Yu Fan, Jr-Chang Chen, Chih-Wen Hsueh, Tsan-sheng Hsu:
Validating and Fine-Tuning of Game Evaluation Functions Using Endgame Databases. 137-150 - Alexandre Menif, Christophe Guettier, Eric Jacopin, Tristan Cazenave:
Applying Anytime Heuristic Search to Cost-Optimal HTN Planning. 151-171 - Ingrid Zukerman
, Andisheh Partovi, Kai Zhan, Nora Hamacher, Julie C. Stout
, Masud Moshtaghi:
A Game for Eliciting Trust Between People and Devices Under Diverse Performance Conditions. 172-190
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