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HCI-COLLAB 2020: Arequipa, Peru
- Vanessa Agredo Delgado
, Pablo H. Ruiz
, Klinge Orlando Villalba-Condori
:
Human-Computer Interaction - 6th Iberomarican Workshop, HCI-Collab 2020, Arequipa, Peru, September 16-18, 2020, Proceedings. Communications in Computer and Information Science 1334, Springer 2020, ISBN 978-3-030-66918-8 - Juan Castro
, Andrés Serrato
, Edwin Gamboa
, María Trujillo
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A Physiotherapist's Matter: Validating a Physical Rehabilitation Exergame to Enable Safe Evaluation with Patients. 1-9 - Jaime Muñoz Arteaga
, Alicia Lozano Quiroz
, Klinge Villalba-Condori
:
An Architectural Model for Virtual Learning Environments Using Multicultural Learning Objects. 10-19 - Pedro Reis
, César Páris
, Anabela Gomes
:
An Experimental Activity to Develop Usability and UX Heuristics. 20-29 - Mario Iván Oliva de la Torre
, Huizilopoztli Luna-García
, José M. Celaya-Padilla
, Hamurabi Gamboa-Rosales
, Wilson J. Sarmiento
, César A. Collazos
:
Autonomous Driving: Obtaining Direction Commands by Classifying Images Within a Simulation Platform. 30-41 - David E. Santos Covarrubias
, Graciela Karina Galache Meléndez
, Jorge Alberto Martínez Cerón
, Sony Solano Cristóbal
, Rocío Abascal-Mena
:
Breaking the Gap: Collaborative Environment as a Meeting Point to Provide and Receive Help to Overcome the Digital Gap. 42-51 - Daniela Argumanis
, Arturo Moquillaza
, Freddy Paz
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Challenges in Integrating SCRUM and the User-Centered Design Framework: A Systematic Review. 52-62 - Yeferson Torres-Berru
, Pablo Torres-Carrión
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Clustering Analysis of Usability in Web Sites of Higher Technological Institutes of Ecuador. 63-72 - Oscar Revelo-Sánchez
, César A. Collazos
, Miguel A. Redondo
:
Collaborative Learning Group Formation Based on Personality Traits: An Empirical Study in Initial Programming Courses. 73-84 - Eliana Gallardo-Echenique
, Luis Marqués Molías
, Oscar Gomez-Cruz
, Byron Vaca-Barahona
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Communication Preferences of First-Year University Students from Mexico and Spain. 85-93 - Leticia Laura-Ochoa
, Franco Tejada-Toledo
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CovidEmoVis - An Interactive Visual Analytic Tool for Exploring Emotions from Twitter Data of Covid-19. 94-106 - Ivan Iraola-Real
, Lesly Moreyra-Cáceres
, Luis Collantes-Jarata
:
Cyber Exposed at Preparatory: Classmates and Teachers Using Social Networks and Life Satisfaction. 107-116 - Rocío Fernández
, Gianfranco Monzón
, Daniel Subauste
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Design and Implementation of a Voice-Based Conversational Agent for the Continuous Training and Learning of Pharmaceutical Sales Representatives. 117-125 - Yusseli Lizeth Méndez Mendoza
, M. Cecília C. Baranauskas
:
Evaluating the Socioenactive Experience with a Tangible Tabletop Installation: A Case Study. 126-135 - Axel Alonso García
, Alondra Ayala Ramírez
, Laura Vázquez Navarrete
, Rocío Abascal-Mena
:
Habitar: A Collaborative Tool to Visualize, Distribute, Organize and Share Domestic Tasks Towards Reducing the Gender Gap in Household Labor. 136-145 - Briseida Sotelo-Castro
, Diego Iquira Becerra
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Human Body AR: A Mobile Application for Teaching Anatomy for Elementary Students Using Augmented Reality. 146-154 - F. Cristian Beltrán
, Alejandro Aponte
, Wilson J. Sarmiento
:
Mixed Reality Infotainment Simulator, Work in Progress. 155-159 - Estefany Chavez-Helaconde
, Cristian Condori-Mamani
, Israel Pancca-Mamani
, Julio Vera Sancho
, Betsy Cisneros-Chavez
, Wilber Valdez-Aguilar
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Mobile Application to Improve Reading Habits Using Virtual Reality. 160-170 - Ramón Valera-Aranguren
, Patricia Paderewski-Rodríguez
, Francisco Luis Gutiérrez Vela
, Jeferson Arango-López
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Model for Pervasive Social Play Experiences. 171-180 - Héctor Cardona Reyes, Jaime Muñoz Arteaga, María Lorena Barba-González, Gerardo Ortiz-Aguiñaga:
Model-Driven Multidisciplinary Production of Virtual Reality Environments for Elementary School with ADHD. 181-192 - Diana Toro
, Aldemar Rodríguez
, Miguel Velasco
, Edwin Gamboa
, María Trujillo
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Recommendations and Challenges for Developing English Vocabulary Learning Games. 193-202 - Manuel Bolaños
, César A. Collazos
, Francisco Gutiérrez
:
Reference Framework for Measuring the Level of Technological Acceptance by the Elderly: A Virtual Assistants Case Study. 203-212 - Diana Millares
, Andrés Serrato
, Juan Castro
, Nathalia Ceballos
, Edwin Gamboa
, María Trujillo
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Relaxing and Familiar, Guidelines to Develop Interactive Applications for Dementia Patients. 213-222 - David Crespo
, Melissa Fuentes
, Edwin Gamboa
, Kevin Franco
, Kevin Domínguez
, María Trujillo
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Rivit: A Digital Game to Cognitively Train and Entertain Heart Failure Patients. 223-232 - Jovan F. Fernández Joya
, Gabriel Ávila Buitrago
, Huizilopoztli Luna-García
, Wilson J. Sarmiento
:
Smartphones, Suitable Tool for Driver Behavior Recognition. A Systematic Review. 233-242 - Cleiton Pons Ferreira
, Carina Soledad González-González
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State of the Art of Business Simulation Games Modeling Supported by Brain-Computer Interfaces. 243-252 - Juan José Salazar Salcedo
, Diana Katherine Toro Ortiz
, Edwin Gamboa
, María Trujillo
:
Tales of Etrya: English Vocabulary Game. 253-262 - Vanessa Agredo Delgado
, Pablo H. Ruiz
, Alicia Mon
, César A. Collazos
, Habib M. Fardoun
:
Towards a Process Definition for the Shared Understanding Construction in Computer-Supported Collaborative Work. 263-274 - Carlos Andrés Casas Domínguez, David Oidor Mina
, Vanessa Agredo Delgado
, Pablo H. Ruiz
, Deema M. AlSekait
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Towards to Usability Guidelines Construction for the Design of Interactive Mobile Applications for Learning Mathematics. 275-284 - Marc Gonzalez Capdevila
, Karine Aparecida Pistili Rodrigues
, Valéria Farinazzo Martins
, Ismar Frango Silveira
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Usability Evaluation over Multiplayer Games on Display Wall Systems. 285-294 - Juan Deyby Carlos-Chullo
, Marielena Vilca-Quispe
, Eveling Castro Gutierrez
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Voluminis: Mobile Application for Learning Mathematics in Geometry with Augmented Reality and Gamification. 295-304 - Lenin R. Villarreal
, Bryan J. Castro
, Jefferson A. De la Cruz
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Wireless Haptic Glove for Interpretation and Communication of Deafblind People. 305-314

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