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3rd GenderIT 2015: Philadelphia, PA, USA
- Yasmin B. Kafai:
Proceedings of the Third Conference on GenderIT, GenderIT 2015, Philadelphia, PA, USA, April 24, 2015. ACM 2015, ISBN 978-1-4503-3596-6
Long Papers
- David C. Webb, Susan B. Miller:
Gender Analysis of a Large Scale Survey of Middle Grades Students' Conceptions of Computer Science Education. 1-8 - Kristin A. Searle, Yasmin B. Kafai:
Culturally Responsive Making with American Indian Girls: Bridging the Identity Gap in Crafting and Computing with Electronic Textiles. 9-16 - Konstantin Aal, Thomas von Rekowski, George P. Yerousis, Volker Wulf, Anne Weibert:
Bridging (Gender-Related) Barriers: A comparative study of intercultural computer clubs. 17-23 - Amanda Ochsner:
Lessons Learned With Girls, Games, and Design. 24-31 - Yvonne Fulmore:
Video Games and the Customization of Learning: Interactive Narratives as a Promising Design Framework for Crafting Inclusive Educational Environments. 32-39
Short Papers
- Rob Semmens, Chris Piech, Michèlle Friend:
Who Are You? We Really Wanna Know... Especially If You Think You're Like a Computer Scientist. 40-43 - Jill Denner, Louise Ann Lyon, Linda L. Werner:
Does Gender Matter? Women Talk about Being Female in College Computing Classes. 44-48 - Crystle Martin, Matthew Rafalow:
Gendered Barriers to Participation in Gaming Culture. 49-52 - Susan B. Miller, David C. Webb:
Game Design: Whose game works at the end of the day? 53-56 - Olgun Sadik:
Encouraging Women to Become CS Teachers. 57-61
Poster
- Carolee Stewart-Gardiner, Gail Carmichael, Elisabeth Gee, Lorri Hopping:
Girls Learning Computer Science Principles with After School Games. 62-63
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