- Stuart Dunn, Suzanne Keene, George Mallen, Jonathan P. Bowen:
Electronic Visualisation and the Arts, EVA 2008, London, UK, 22-24 July 2008. Workshops in Computing, BCS 2008
- Matthias Arnold:
Buddhist stone scriptures from Shandong, China.
- Helen Bailey, James Hewison, Martin Turner:
Choreographic morphologies: digital visualisation of spatio-temporal structure in dance and the implications for performance and documentations.
- Massimo Bertoncini, Irene Buonazia:
Emotional interfaces in performing arts: the Callas project.
- Christin Bolewski:
'Shan-Shui-Hua' - traditional Chinese landscape painting reinterpreted as moving digital visualisation.
- David Bradshaw, Kia Ng:
Analyzing a conductors gestures with the Wiimote.
- Rony Cesana, Maria Masci, Andrea Vecchi:
A new information system for the superintendence of Pompeii: integration, management and preservation of archaeological digital resources in the perspective of interoperability with European digital libraries.
- Yvonne Desmond, John McAuley, Evin McCarthy, Ciaran McDonnell, Charles Pritchard, Pat Donlon:
Artlog: archiving the artistic process.
- Lisa Dieckmann:
Prometheus - the distributed digital image archive for research and education goes international!
- Steve DiPaola:
The trace and the gaze: textural agency in Rembrandt's late portraiture from a vision science perspective.
- Douglas Dodds:
Computer art and technocultures: evaluating the V & A's collections in the digital age.
- Rebecca Gamble:
Online encounters: a new method of creating participatory art.
- Murat Germen:
Redesigning architecture through photography.
- Mick Grierson:
Making music with images: interactive audiovisual performance systems for the deaf.
- Rachel Hann:
Visualized arguments: or how to pierce the persuasive visualization and other arguments.
- Mona Hess, Francesca Simon Millar, Yean-Hoon Ong, Stuart Robson, Graeme Were, Ian Brown, Sally MacDonald:
3D colour scans for object assessment.
- Michael Hohl:
Beyond graphs or charts: visualising web statistics with natural displays in physical space.
- Wei-Kuang Liu:
Envisioning everyday life: explorations of visualization techniques in Taiwan.
- Peter Maloney:
Film as database: a visual analysis of 2001: A Space Odyssey.
- Lynne Minett, Carl Gavin:
The Middleton Mystery: an adventure at Belsay Hall' interpreting heritage through the design and development of a computer game.
- Martin Naef, Cathie Boyd:
Testing the living canvas on stage.
- Kia Ng:
Technology-enhanced learning for music with i-Maestro framework and tools.
- Charles O'Neill, Kia Ng:
Hearing images: interactive sonification interface for images.
- Tim O'Riley:
The other world: a fictional orbit.
- Maggie Parker, Clive Fencott, Paul van Schaik:
Haute Couture, Haute Cuisine, Haute Games.
- Colin Price:
'Unrealart' A new medium for artistic expression using a commercial game engine: galleries and installations.
- Angela Russo, Jerry Watkins:
New literacy, new audiences: social media and cultural institutions.
- Janet Tatlock, Jolene Debert, Samantha Lackey:
Learning and enquiry via collections in real and virtual worlds.
- Roma Patel, Deborah Tuck:
Narrating the past: virtual environments and narrative.
- Deborah Wilson, Mike Wilman:
Designing interactive multimedia heritage content for mobile and small screen devices.
- Veronica Zammitto:
Visualization techniques in video games.
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