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43rd Eurographics 2022: Reims, France - Short Papers
- Nuria Pelechano, David Vanderhaeghe:
43rd Annual Conference of the European Association for Computer Graphics, Eurographics 2022 - Short Papers, Reims, France, April 25-29, 2022. Eurographics Association 2022 - Frontmatter. i-vii
Image and Video
- Munkhtulga Battogtokh, Rita Borgo:
Simple Techniques for a Novel Human Body Pose Optimisation Using Differentiable Inverse Rendering. 1-4 - Yingyan Xu, Jérémy Riviere, Gaspard Zoss, Prashanth Chandran, Derek Bradley, Paulo F. U. Gotardo:
Improved Lighting Models for Facial Appearance Capture. 5-8 - Tristan Wirth, Aria Jamili, Max von Bülow, Volker Knauthe, Stefan Guthe:
Fitness of General-Purpose Monocular Depth Estimation Architectures for Transparent Structures. 9-12 - Gábor Valasek, Róbert Bán:
Quick Cone Map Generation on the GPU. 13-16
Rendering and Illumination
- László Szirmay-Kalos, Mateu Sbert:
Robust Sample Budget Allocation for MIS. 17-20 - Shin Fujieda, Yusuke Tokuyoshi, Takahiro Harada:
Stochastic Light Culling for Single Scattering in Participating Media. 21-24 - Mikhail Derevyannykh:
Real-Time Path-Guiding Based on Parametric Mixture Models. 25-28
Procedural Modelling
- Marco Freire, Samuel Hornus, Salim Perchy, Sylvain Lefebvre:
Procedural Bridges-and-pillars Support Generation. 29-32 - Julian Müller-Huschke, Marcel Ritter, Matthias Harders:
Scene Synthesis with Automated Generation of Textual Descriptions. 33-36 - Melike Aydinlilar, Cédric Zanni:
Transparent Rendering and Slicing of Integral Surfaces Using Per-primitive Interval Arithmetic. 37-40
Geometry and Shape
- Kenneth Vanhoey, Jonathan Dupuy:
A Halfedge Refinement Rule for Parallel Loop Subdivision. 41-44 - Daniel Zint, Roberto Grosso, Philipp Gürtler:
Resolving Non-Manifoldness on Meshes from Dual Marching Cubes. 45-48 - Arnaud Bletterer, Frédéric Payan, Marc Antonini:
Graph-based Computation of Voronoi Diagrams on Large-scale Point-based Surfaces. 49-52 - Bernhard Kerbl, Linus Horváth, Daniel Cornel, Michael Wimmer:
An Improved Triangle Encoding Scheme for Cached Tessellation. 53-56
Learning
- Christian Reinbold, Rüdiger Westermann:
Learning Generic Local Shape Properties for Adaptive Super-Sampling. 57-60 - Kenji Tojo, Yifei Chen, Nobuyuki Umetani:
Neural Motion Compression with Frequency-adaptive Fourier Feature Network. 61-64 - Meitar Shechter, Rana Hanocka, Gal Metzer, Raja Giryes, Daniel Cohen-Or:
NeuralMLS: Geometry-Aware Control Point Deformation. 65-68
Animation and Simulation
- Jihyun Roh, Seong Uk Kim, Hanyoung Jang, Yeongho Seol, Jongmin Kim:
Interactive Facial Expression Editing with Non-linear Blendshape Interpolation. 69-72 - Yinchu Liu, Sheldon Andrews:
Graph Partitioning Algorithms for Rigid Body Simulations. 73-76 - Jose Luis Ponton, Eva Monclús, Nuria Pelechano:
AvatarGo: Plug and Play self-avatars for VR. 77-80 - Viktória Burkus, Attila Kárpáti, Gergely Klár, László Szécsi:
Real-time Sponge and Fluid Simulation. 81-84
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