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33rd Eurographics 2012: Cagliari, Sardinia, Italy - Education Papers
- Giovanni Gallo, Beatriz Sousa Santos:

33rd Annual Conference of the European Association for Computer Graphics, Eurographics 2012 - Education Papers, Cagliari, Sardinia, Italy, May 13-18, 2012. Eurographics Association 2012 - Gitta Domik, David S. Ebert, Jörn Kohlhammer, Holly E. Rushmeier, Beatriz Sousa Santos, Daniel Weiskopf:

Visualization Curriculum Panel - or The Changes We Have Made to Our Visualization Courses Over the Last 10 Years. 1-2 - Jorge Martín-Gutiérrez, Peña Fabiani, María Dolores Meneses Fernández, David C. Pérez López, Luis Abselán:

Adaptation of Electrical Laboratory Systems through Augmented Reality for Optimization of Engineering Teaching University. 3-8 - Gustavo Salvador-Herranz, David C. Pérez López, Mario Ortega Pérez, Emilio Soto Candela, Mariano Alcañiz Raya, Manuel Contero Gonzalez:

Evaluation of an Augmented Reality Enhanced Tabletop System as a Collaborative Learning Tool: A Case Study on Mathematics at the Primary School. 9-16 - Veronica Sundstedt, Martin Lanner:

Evaluation of a Curriculum for Technical Artists. 17-24 - Matteo Dellepiane, Roberto Scopigno:

Teaching 3D Acquisition for Cultural Heritage: a Theory and Practice Approach. 25-32 - Nicoletta Adamo-Villani, Marcus Oania, David Whittinghill

, Jacob Brown, Stephen Cooper:
Building a Serious Game to Teach Secure Coding in Introductory Programming Courses. 33-40 - Irene Cheng, Olenka Bilash, Walter F. Bischof, Anup Basu:

Next Generation Handheld Graphics Edutainment for Learning in Adaptive Student Centric Environments: Constraints and Benefits. 41-48 - Andrew T. Duchowski:

TECHNI Photons: Evolution of a Course in Data Structures. 49-56 - Tim McLaughlin, Stephanie Keske:

Evaluation of Students' Skills in Remote Collaboration for Creative Problem Solving in Computer Graphics. 57-64 - Antoni Chica, Marta Fairén González, Nuria Pelechano

:
Distance Learning in Computer Graphics. 65-72 - Heinrich Fink, Thomas Weber, Michael Wimmer:

Teaching a Modern Graphics Pipeline Using a Shader-based Software Renderer. 73-80

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