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13. Graphics Hardware 1998: Lisbon, Portugal
- Arie E. Kaufman, Wolfgang Straßer, Günter Knittel, Hanspeter Pfister, Stephen N. Spencer:

Proceedings of the 1998 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, Lisbon, Portugal, August 31 - September 1, 1998. The Eurographics Association 1998, ISBN 1-58113-097-X - David Blair Kirk:

Unsolved Problems and Opportunities for High-quality, High-performance 3D Graphics on a PC Platform. 11-13 - Jan Bruijns:

Quadratic Bezier Triangles As Drawing Primitives. 15-23 - Nigel Stewart, Geoff Leach, Sabu John

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An Improved Z-Buffer CSG Rendering Algorithm. 25-30 - Tulika Mitra, Tzi-cker Chiueh:

A Breadth-First Approach To Efficient Mesh Traversal. 31-37 - Wolfgang Heidrich, Hans-Peter Seidel:

View-independent Environment Maps. 39-45 - I. Ernst, H. Rüsseler, H. Schulz, O. Wittig:

Gouraud Bump Mapping. 47-53 - Michael E. Goss, Kei Yuasa:

Texture Tile Visibility Determination For Dynamic Texture Loading. 55-60 - Frank Dachille, Kevin Kreeger, Baoquan Chen, Ingmar Bitter, Arie E. Kaufman:

High-Quality Volume Rendering Using Texture Mapping Hardware. 69-76 - Kevin Kreeger, Arie E. Kaufman:

PAVLOV: A Programmable Architecture for Volume Processing. 77-86 - Bin Wei, Douglas W. Clark, Edward W. Felten, Kai Li:

Performance Issues of a Distributed Frame Buffer on a Multicomputer. 87-96 - Dirk Bartz, Michael Meißner, Tobias Hüttner:

Extending Graphics Hardware For Occlusion Queries In OpenGL. 97-103 - Milton Chen, Gordon Stoll, Homan Igehy, Kekoa Proudfoot, Pat Hanrahan:

Simple Models of the Impact of Overlap in Bucket Rendering. 105-112 - Anders Kugler:

IMEM: An Intelligent Memory for Bump- and Reflection-Mapping. 113-122 - Joel McCormack, Bob McNamara, Chris Gianos, Larry Seiler, Norman P. Jouppi, Kenneth W. Correll:

Neon: A Single-Chip 3D Workstation Graphics Accelerator. 123-132 - Homan Igehy, Matthew Eldridge, Kekoa Proudfoot:

Prefetching in a Texture Cache Architecture. 133-142

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