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ECCE 2022: Kaiserslautern, Germany
- Achim Ebert, Thomas Lachmann, Klaus Dreßler, Jessica Lindblom, René Reinhard:
ECCE 2022: 33rd European Conference on Cognitive Ergonomics, Kaiserslautern, Germany, October 4 - 7, 2022. ACM 2022, ISBN 978-1-4503-9808-4 - James Hugo Smith-Spark
, Rebecca Gordon
, Ashok S. Jansari:
The impact of developmental dyslexia on workplace cognition: Evidence from a virtual reality environment. 1:1-1:4 - Nils Ove Beese
, René Reinhard, Thomas Lachmann:
The right tools for the job: Towards preference and performance considerations in the design of Virtual Reality interactions. 2:1-2:5 - Marja Liinasuo, Timo Kuula, Vladimir Goriachev, Kaj Helin
:
Remote Testing of an Augmented Reality System. 3:1-3:4 - Simone Grassini
:
The use of VR natural environments for the reduction of stress: an overview on current research and future prospective. 4:1-4:5 - Vincent Russell, David Murphy
, Flaithrí Neff
:
The Design of an Experiment to Evaluate the Effect of Spatial Sound on Memory Recall in a Virtual Reality Learning Environment. 5:1-5:5 - Alexander Jaksties, Achim Ebert, Kerstin Müller:
Magical Tower VR - Examining Orientation in Non-Euclidean Spaces. 6:1-6:6 - Christof van Nimwegen, Emiel van Rijn:
Time for a change: Reducing perceived waiting time by making it more active. 7:1-7:5 - Vanessa Vella, Chris Porter:
Wait a second! Assessing the impact of different desktop push notification types on software developers. 8:1-8:7 - Erik Grönvall, Stefan Lundberg:
Designing for offline and online social work: Technology-mediated collaborative practices in and between municipalities. 9:1-9:7 - Carlos P. Santos, Carina E. I. Westling, Harry J. Witchel:
The pause that refreshes: Break-taking occurs when task demands are reduced allowing for replenishing of attentional resources. 10:1-10:7 - Marina Launay, Marie Ruellan, Flore Barcellini:
Designing new energy management technologies and systems: understanding Energy Management Activities (EMAs) collective and temporal dimensions in French social housing. 11:1-11:4 - Andrea Alessandrini:
How an Undergraduate Group of Design Students Solved Wiring Errors during the Prototyping of an Interactive Artifact. 12:1-12:5 - Diana Saleh, Kristofer Bengtsson, Sanna Aronsson, Rogier Woltjer:
Exploring unmanned systems with virtual prototypes in augmented reality video: Remote evaluation of Unmanned Ground Vehicle interaction. 13:1-13:10 - Philip Joisten
, Sarah Selina Schwindt, Nina Theobald, Bettina Abendroth:
Pedestrians' Mental Model Development after Initial Encounters with Automated Driving Systems. 14:1-14:4 - Sebastian Feuerstack, Marcel Saager:
Ecological Interface Design for efficient Maritime Traffic Supervision. 15:1-15:4 - Ophélie Morand, Stéphane Safin
, Caroline Rizza, Robert Larribau
, Romain Pages:
Analyzing the challenges of an assistive application' integration in a complex emergency interaction using a distributed cognition perspective. 16:1-16:9 - Nadine Flegel, Tilo Mentler:
"What Do You See Now?": Lessons Learned While Integrating a Virtual Reality Application in Ambulatory Care of a Pediatric Surgery. 17:1-17:5 - Kyle Boyd, Courtney Potts
, Raymond R. Bond, Maurice D. Mulvenna
, Thomas Broderick, Con Burns
, Andrea Bickerdike, Mike McTear, Catrine Kostenius, Alex Vakaloudis, Indika S. A. Dhanapala
, Edel Ennis, Frederick G. Booth:
Usability testing and trust analysis of a mental health and wellbeing chatbot. 18:1-18:8 - Helena Lindgren, Saskia Weck:
Contextualising Goal Setting for Behaviour Change - from Baby Steps to Value Directions. 19:1-19:7 - Oronzo Parlangeli, Margherita Bracci, Enrica Marchigiani, Paola Palmitesta, Stefano Guidi:
She's better at this, he's better at that. Gender role stereotypes in humanoid robots. 20:1-20:7 - Hayette Hadjar, Paul McKevitt, Matthias L. Hemmje:
Home-based Immersive Web Rehabilitation Gaming with Audiovisual Sensors. 21:1-21:7 - Johannes Danielsson, Klara SäLjedal, Victor Kaptelinin:
Employing Futuristic Autobiographies to envision emerging human-agent interactions: The case of intelligent companions for stress management. 22:1-22:7 - Birgit Christina George
, Marc Schwettmann, Angela Kreienkamp, Kerstin Müller:
Prosocial activities in video games player type based study concerning the genres assively Multiplayer Online, Shooter and Role-Playing Games. 23:1-23:10 - Ulrik Söderström, William Larsson, Max Lundqvist, Ole Norberg, Mattias Andersson, Thomas Mejtoft:
Haptic feedback in first person shooter video games. 24:1-24:6 - Omar Fahmi Jubran, Francisco Rocabado, Lais Muntini, Jon Andoni Duñabeitia
, Thomas Lachmann:
Reproducing Classical Priming, Flanker, and Lexical Decision Tasks in VR: Between ecological validity and experimental control. 25:1-25:5 - Frederick G. Booth, Courtney Potts
, Raymond R. Bond, Maurice D. Mulvenna
, Edel Ennis, Michael F. McTear:
Review mining to discover user experience issues in mental health and wellbeing chatbots. 26:1-26:5 - Anke Dittmar, Muhammad Umer Imam:
Exploring Effects of Multiple Design Options and Sketchy Design on Web End-Users. 27:1-27:4 - Aliénor Morvan, Stéphane Safin
, Françoise Détienne:
Values. Uses. Materials: the expression of users in the co-creation through virtual and tangible representation systems. 28:1-28:5 - Tilo Mentler, Nadine Flegel, Jonas Pöhler, Kristof Van Laerhoven:
"Man's (and Sheep's) Best Friend": Towards a Shepherding-based Metaphor for Human-Computer Cooperation in Process Control. 29:1-29:4 - Abdulwahed Bin Mothana:
A Systematic Literature Review on UCD4D Studies. 30:1-30:4 - Marcel Saager:
Cooperation in Highly Automated/Autonomous Transport Systems. 31:1-31:3 - Nadine Flegel, Kristof Van Laerhoven, Tilo Mentler:
Scalable Human Computer Interaction in Control Rooms as Pervasive Computing Environments. 32:1-32:5

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