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DiGRA Conference 2014: Salt Lake City, UT, USA
- Roger Altizer, José P. Zagal, Annika Waern, Staffan Björk:
Proceedings of the 2014 DiGRA International Conference: <Active Noun> the <Verb> of game <Plural Noun>, DiGRA 2014, Salt Lake City, UT, USA, August 3-6, 2014. Digital Games Research Association 2014 - Carl Magnus Olsson, Staffan Björk, Steve Dahlskog:
The Conceptual Relationship Model: Understanding Patterns and Mechanics in Game Design. - Roger Altizer, José P. Zagal:
Designing Inside the Box or Pitching Practices in Industry and Education. - Wouter van den Hoogen, Eelco P. Braad, Wijnand A. IJsselsteijn:
Pressure at Play: Measuring Player Approach and Avoidance Behaviour through the Keyboard. - Youn Jung Huh:
What makes young children active game players; ethnographic case study. - Faltin Karlsen:
Analysing the history of game controversies. - Björn Marklund:
Out of Context - Understanding the Practicalities of Learning Games. - Rosa Mikeal Martey, Adrienne Shaw, Jennifer Stromer-Galley, Kate Kenski, Benjamin A. Clegg, James E. Folkestad, Emilie T. Saulnier, Tomek Strzalkowski:
Testing the Power of Game Lessons: The Effects of Art and Narrative on Reducing Cognitive Biases. - Alex Wade:
Dots, Fruit, Speed and Pills: The Happy Consciousness of Pac-Man. - Peter Christiansen:
Presence and Heuristic Cues: Cognitive Approaches to Persuasion in Games. - Peter Christiansen:
Thanatogaming: Death, Videogames, and the Biopolitical State. - Felipe Breyer, Samuel Macêdo, Judith Kelner:
Isomorphic Game Interaction Technique Patterns for Single Button: Definition and Evaluation. - Peter Howell, Brett Stevens, Mark Eyles:
Disrupting the Player's Schematised Knowledge of Game Components. - John Salisbury, Penda Tomlinson:
Contextualizing Flow in Games. - Daniel Vella:
Modeling the Semiotic Structure of Game Characters. - Christian Reuter, Viktor Wendel, Stefan Göbel, Ralf Steinmetz:
Game Design Patterns for Collaborative Player Interactions. - Gareth Schott, Raphaël Marczak, Leanne Neshausen:
Exploring the Cause of Game (Derived) Arousal: What biometric accounts of player experience revealed.
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