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5. Audio Mostly Conference 2010: Piteå, Sweden
- Katarina Delsing, Mats Liljedahl:
AM '10, The 5th Audio Mostly Conference, Piteå, Sweden, September 15-17, 2010. ACM 2010, ISBN 978-1-4503-0046-9 - Stefano Delle Monache, Pietro Polotti, Davide Rocchesso:
A toolkit for explorations in sonic interaction design. 1 - Mats Liljedahl, Johan Fagerlönn:
Methods for sound design: a review and implications for research and practice. 2 - Peter Lundén, Marja Gustin, Mats E. Nilsson, Jens Forssén, Björn Hellström:
Psychoacoustic evaluation as a tool for optimization in the development of an urban soundscape simulator. 3 - Nikolas Grigoriou, Andreas Floros, Konstantinos Drossos:
Binaural mixing using gestural control interaction. 4 - Sandra Pauletto, Tristan Bowles:
Designing the emotional content of a robotic speech signal. 5 - Thomas Grill:
Re-texturing the sonic environment. 6 - Daniel Hug:
Performativity in design and evaluation of sounding interactive commodities. 7 - Stuart Cunningham:
Applying personal construct psychology in sound design using a repertory grid. 8 - Mariana J. Lopez, Sandra Pauletto:
The sound machine: a study in storytelling through sound design. 9 - Tom Garner, Mark Grimshaw, Debbie Abdel Nabi:
A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game. 10 - Nigel Papworth:
iSpooks: an audio focused game design. 11 - Valter Alves, Licinio Roque:
A pattern language for sound design in games. 12 - Arthur Flexer, Martin Gasser, Dominik Schnitzer:
Limitations of interactive music recommendation based on audio content. 13 - Martín Haro, Anna Xambó, Ferdinand Fuhrmann, Dmitry Bogdanov, Emilia Gómez, Perfecto Herrera:
The Musical Avatar: a visualization of musical preferences by means of audio content description. 14 - Peter Woitek, Paul Bräuer, Holger Grossmann:
A novel tool for capturing conceptualized audio annotations. 15 - Thomas Völkel, Jakob Abeßer, Christian Dittmar, Holger Großmann:
Automatic genre classification of Latin American music using characteristic rhythmic patterns. 16 - Gerard Roma, Perfecto Herrera:
Graph grammar representation for collaborative sample-based music creation. 17 - Axel Berndt, Tilo Hähnel:
Modelling musical dynamics. 18 - Julian Rubisch, Matthias Husinsky, Jakob Doppler, Hannes Raffaseder, Brian Horsak, Beate Ambichl, Astrid Figl:
A mobile music concept as support for achieving target heart rate in preventive and recreational endurance training. 19 - Antti Jylhä, Cumhur Erkut, Matti Pesonen, Inger Ekman:
Simulation of rhythmic learning: a case study. 20 - Cécile Picard, Christian Frisson, Jean Vanderdonckt, Damien Tardieu, Thierry Dutoit:
Towards user-friendly audio creation. 21 - Chris Sanden, Chad R. Befus, John Z. Zhang:
Camel: a lightweight framework for content-based audio and music analysis. 22
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