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ARTECH 2023: Faro, Portugal
- Lucas Fabián Olivero, Pedro Alves da Veiga, António Bandeira Araújo, Patrícia Dourado, Bruno Mendes da Silva:
Proceedings of the 11th International Conference on Digital and Interactive Arts, ARTECH 2023, Faro, Portugal, November 28-30, 2023. ACM 2023
Digital Art and Artworks
- Rosangella Leote:
3D Printed Art Using Bioplastic and Plant Based Resin. 1:1-1:10 - José Carlos Neves, José Gomes Pinto, João Trindade, Selma Pereira:
4 tempo interface for: (...) - A piece open to co-authorship: Interface a 4 tempos para: (...) - Uma obra aberta à coautoria. 2:1-2:4 - Oscar Ardaiz:
A Performance with XRStudio: Dancing in Room-sized Immersive Scenarios Created with Virtual Reality Tools. 3:1-3:2 - Susana Costa, Bruno Mendes da Silva:
Âmago II: The Creative Process of an Underwater Vietnamese Self-Portrait. 4:1-4:4 - Mona Hedayati:
Breathless: A Sensor-to-Sound Performance. 5:1-5:3 - Ana Gavina:
Cinema or the Persistence of Illusion: A video installation between pre and post cinema. 6:1-6:7 - Emilia Simão, João Martinho Moura:
Cosmic Dance: A Technoshamanic Journey through Consciousness. 7:1-7:3 - Mengyao Guo, Xiaolin Zhang, Zhenzhen Niu, Ze Gao:
Emotion Tracker: Wearable Art Installation Exploring the Potential of Emotion Visualization Technology. 8:1-8:4 - Paulo Teles:
Evil is not the Metal. 9:1-9:5 - Charlotte Triebus, Christian Geiger:
kin_proxy - An AR Dance Performance for Ethical Discourse. 10:1-10:8 - Gilbertto Prado:
Pedralumen 3. 11:1-11:4 - Chris Geiger, Emil Gerhard, Mitja Säger:
persona.fractalis II - A trialog between artist, user and algorithm. 12:1-12:4 - Rui Sampaio Dias:
QR Mirror and QR Stitchers: Audiovisual Installations inspired by QR codes. 13:1-13:3 - Si Weng Lio, Filipa C. A. Martins de Abreu:
Re-experiencing Street Signage with Augmented Reality around the City of Macau (S.A.R). 14:1-14:9 - Susana Barreto, Cláudia Lima, Rodrigo Carvalho, Eliana Penedos-Santiago:
Reimagining the Dynamic Eye: Digital Interpretations of Tate's Optical and Kinetic Art Collection by University Students. 15:1-15:3 - Scottie Chih-Chieh Huang:
Sensitive Floral: Exploring Fractal Tree Data Structures with Grid Computation in Real-Time Generative Graphical System for Mimic the Reactive Characteristics of Mimosa Pudica. 16:1-16:3 - Rui d'Orey, Jorge Carrega, Bruno Mendes da Silva, Alexandre Martins:
The Faro Museum poster collection: Demo of a prototype for a digital exhibit. 17:1-17:5 - Heitor Alvelos:
The Forensic Annotation of a Fever Dream: an Ongoing Atlas of COVID-related Memes. 18:1-18:3 - Lorenzo Ballerini, Alberto Maria Gatti:
Transimmanency: An Artistic Research Exploration of the Society of Control with Bright Resonant Objects and Web. 19:1-19:5 - Yue Huang, Varvara Guljajeva:
Understanding AI Through Failure and Training Processes. 20:1-20:4
Digital Art Theory
- Jiaxin Liu:
A Critical Review of Digital Experiences in Cultural Institutions: Is Digital Experience a Traction or Distraction Strategy? 21:1-21:6 - Fernando Luiz Fogliano, Rosangella Leote:
Artificial Intelligence as a support for Artistic Creation. 22:1-22:9 - Gerald Vincent Estadieu, Sandra Olga Ka Man Ng, Filipa C. A. Martins de Abreu, Daniel Filipe G. Farinha:
Beyond Physical Boundaries - Organising a Virtual Exhibiton with NFTs for an International Conference. 23:1-23:5 - Edward Easton, Ulysses Bernardet, Anikó Ekárt:
Contributors to the aesthetic judgement of 3D virtual sculptures. 24:1-24:9 - Letícia De Paula, Adriana Gomes do Nascimento, Isabel Cristina Carvalho:
Digital experiments in historical temporalities: Decolonial perspectives from Serra do Lenheiro. 25:1-25:8 - Isabel Cristina Carvalho, SíLvia Leiria Viegas:
Digital Narratives & Urban Artivist Networks. A Theoretical-methodological Approach. 26:1-26:5 - Gilbertto Prado, Priscila Arantes:
Memory and History in Digital Media: a look at the game Cozinheiro das Almas (Cook of Souls). 27:1-27:6 - Iffa Nurlatifah, Roopesh Sitharan, Mirza Mazli:
Virtual Reality in Empathy Towards Non-Human Being. 28:1-28:8 - Mengyao Guo, Xiaolin Zhang, Zhiyi Wang, Siqi Chen, Ze Gao:
Visible Emotions: Exploring the Temporal Dynamics of Artists' Emotional States through Real-Time Visualizations. 29:1-29:4 - Mengyao Guo, Xiaolin Zhang, Zhenzhen Niu, Ze Gao:
Wearable Devices for Emotion Visualization: State of the Art, Benefits, and Challenges. 30:1-30:10 - Luis D. Rivero-Moreno:
Where is new media art? Developing a map of digital creativity in Portugal. 31:1-31:7
Digital Creation Processes
- Zhuodi Cai:
3Description: An Intuitive Human-AI Collaborative 3D Modeling Approach. 32:1-32:5 - Alice Coanhas, Cátia Silva, Nelson Zagalo:
Almeida Star Defense: A Combination of History and Game for the Preservation of Cultural Heritage. 33:1-33:8 - Susana Costa, Mirian Nogueira Tavares, Bruno Mendes da Silva, José Bidarra:
Insights from a digital diary: Exploring the Creative Process of the game-installation In[The Hate Booth]. 34:1-34:9 - Priscila Arantes:
Memory Policies in the Exhibition Space. 35:1-35:6 - Ray LC, Yuying Tang:
Speculative Design with Generative AI: Applying Stable Diffusion and ChatGPT to imagining climate change futures. 36:1-36:8 - Georges Gagneré:
The Shadow: Coevolution Processes Between a Director, Actors and Avatars. 37:1-37:8 - Pedro Andrade:
Viral Cultural Heritage: A Case Study Applying Hybrid Discourse Analysis. 38:1-38:9 - Denisa Reshef Kera, Eric Eichstetter, Joshua Ellul:
Volumetric and Edible NFTs: Explorations of the Limits of Aesthetic Assetization and Tokenization. 39:1-39:6
Digital Performative and Audio-Visual Creations
- Selma Pereira, Ricardo Alexino Ferreira, Adérito Fernandes Marcos:
Audiovisual Storytelling on Social Networks: a Digital Media-Art Film Artefact for Socio-Cultural Intervention: A narrativa audiovisual nas redes sociais: artefacto fílmico de média-arte digital de intervenção sociocultural. 40:1-40:7 - Jinsil Hwaryoung Seo, John Alberse:
Connected: Birth-Death-Rebirth Through Tangible/Intangible/Virtual Explorations of Hands. 41:1-41:5 - António Bandeira Araújo, Lucas Fabián Olivero:
Drawn onto a Skybox: An invitation to collaborative immersive drawing using the Spheri platform. 42:1-42:8 - Ana De Jesus Perfeito, Bruno Mendes da Silva:
Live Cinema: Composing Linear Narratives through Untouchable Interfaces and the Performers' Body Movements. 43:1-43:6 - Lucas Fabián Olivero:
Spheri v1: A body tracking artefact to interact with spherical perspective drawings made on-the-fly. 44:1-44:9 - Aven Le Zhou, Kang Zhang, David Yip:
Painterly Reality: Enhancing Audience Engagement with Paintings Through Interactive Art. 45:1-45:8 - Rosimária Sapucaia:
Pátria: Cyberperformance as a pedagogical and artistic practice. 46:1-46:7 - Iain Mott, Paulo Bernardino Bastos:
Petit Godot: Production of a mixed-media theatrical installation. 47:1-47:9 - Clara Trigo, Pedro Alves da Veiga, Ivani Santana:
Poetics of Instability: Subversion of Gravity through Digital Performative Art. 48:1-48:10 - Charlotte Triebus, Christian Geiger:
Precious Camouflage - A Dance Performance Interweaving Human Movement and Artificial Intelligence. 49:1-49:4 - Inês Regina Barbosa de Argôlo, Bruno Mendes da Silva, Gabriela Borges:
"Rejeitorio": The battle of man against a river: Contextualization and creative process of the second version of the artifact. 50:1-50:10 - Patrick Dos Santos, Bruno Mendes da Silva:
The Weight of Water: Digital Artefact to blow the whistle on mental health issues in swimming athletes. 51:1-51:4 - Sandra Olga Ka Man Ng, Carlos Sena Caires:
Virtual Serenity: Exploring a Chakra Meditation Dome in Virtual Reality for Stress Relief in Macao. 52:1-52:4
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