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Learning in a Digital World, 2019
- Paloma Díaz, Andri Ioannou, Kaushal Kumar Bhagat, J. Michael Spector:
Learning in a Digital World - Perspective on Interactive Technologies for Formal and Informal Education. Springer 2019, ISBN 978-981-13-8264-2 - Paloma Díaz, Andri Ioannou:
Learning in a Digital World: An Introduction. 1-12 - Tiffany A. Koszalka, Mary K. Wilhelm-Chapin, Christopher D. Hromalik, Yuri Pavlov, Lili Zhang:
Prompting Deep Learning with Interactive Technologies: Theoretical Perspectives in Designing Interactive Learning Resources and Environments. 13-36 - John M. Carroll, Na Sun, Jordan Beck:
Creating Dialectics to Learn: Infrastructures, Practices, and Challenges. 37-58 - Valerie Shute, Seyedahmad Rahimi, Xi Lu:
Supporting Learning in Educational Games: Promises and Challenges. 59-81 - Mina C. Johnson-Glenberg:
The Necessary Nine: Design Principles for Embodied VR and Active Stem Education. 83-112 - Victor R. Lee, R. Benjamin Shapiro:
A Broad View of Wearables as Learning Technologies: Current and Emerging Applications. 113-133 - Na Sun, Mary Beth Rosson, John M. Carroll:
Promoting Online Learning Community with Identity Transparency. 135-153 - Yiannis Georgiou, Andri Ioannou:
Embodied Learning in a Digital World: A Systematic Review of Empirical Research in K-12 Education. 155-177 - Yun Wen, Chee-Kit Looi:
Review of Augmented Reality in Education: Situated Learning with Digital and Non-digital Resources. 179-193 - Kalliopi-Evangelia Stavroulia, Maria Christofi, Telmo Zarraonandia, Despina Michael-Grigoriou, Andreas Lanitis:
Virtual Reality Environments (VREs) for Training and Learning. 195-211 - Johanna Pirker, Michael Stefan Holly, Isabel Lesjak, Johannes Kopf, Christian Gütl:
MaroonVR - An Interactive and Immersive Virtual Reality Physics Laboratory. 213-238 - Sie Wai Chew, Nian-Shing Chen:
Designing Learning Activities Using Different Augmented Reality Applications for Different Learning Subjects for Elementary Students. 239-265 - Leonard A. Annetta, Marina Shapio:
Teaching Technology Design: Practicing Teachers Designing Serious Educational Games. 267-273 - Rita Kuo, Maiga Chang, Zhong-Xiu Lu, Cheng-Li Chen:
Student and Teacher's Perceptions Toward the in-Game Card as Educational Reward (ICER) Moodle Plugin. 275-289 - Scott W. Brown, Kimberly A. Lawless:
The GlobalEd 2 Project: Interdisciplinary Simulations Promoting Students' Socio-scientific Literacy. 291-317 - Huiying Cai, Xiaoqing Gu:
Design a Collaborative Visualization-Based Learning System for Problem-Solving to Transform the Classroom Ecosystem. 319-339
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