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2. PPT@PERSUASIVE 2017: Amsterdam, The Netherlands
- Rita Orji, Michaela Reisinger, Marc Busch, Arie Dijkstra, Maurits Kaptein, Elke E. Mattheiss:
Proceedings of the Second International Workshop on Personalization in Persuasive Technology co-located with the 12th International Conference on Persuasive Technology, PPT@PERSUASIVE 2017, Amsterdam, The Netherlands, April 4, 2017. CEUR Workshop Proceedings 1833, CEUR-WS.org 2017
Personalization Theories, Tools and Methods
- Marta Kaczmarczyk, Panos Markopoulos:
An Avatar Creator as a Tool for Constructing a Personalized Persuasive Profile. 1-7 - Kiemute Oyibo, Rita Orji, Julita Vassileva:
Investigation of the Influence of Personality Traits on Cialdini's Persuasive Strategies. 8-20 - Leila Sadat Rezai, Jessie Chin, Rebecca Bassett-Gunter, Catherine M. Burns:
Investigating Efficacy of Regulatory Fit Theory in Design of Persuasive Systems that Promote Physical Activity. 21-25 - Marierose M. M. van Dooren, Valentijn T. Visch, Renske Spijkerman:
Personalized Design Process for Persuasive Technologies. 26-31 - Kiemute Oyibo, Rita Orji, Julita Vassileva:
Investigation of the Persuasiveness of Social Influence in Persuasive Technology and the Effect of Age and Gender. 32-44
Personalized Applications: eHealth, eCommerce and HCISec
- Arie Dijkstra, Elvira Kooy:
The Learning model of Smartphone Feedback Applications in the field of e-health applied to the Step Counter. 45-49 - Carlos Azevedo, Cristina Chesta, José Coelho, Davide Dimola, Carlos Duarte, Marco Manca, Jan Egil Nordvik, Fabio Paternò, Anne-Marthe Sanders, Carmen Santoro:
Towards a Platform for Persuading Older Adults to Adopt Healthy Behaviors. 50-56 - Ifeoma Adaji, Julita Vassileva:
Tailoring Persuasive Strategies in E-Commerce. 57-63 - Tobias Seitz:
Personalizing Password Policies and Strength Feedback. 64-69
Personalized Games and Gamification
- Reza Khoshkangini, Giuseppe Valetto, Annapaola Marconi:
Generating Personalized Challenges to Enhance the Persuasive Power of Gamification. 70-83 - Derek Jacoby, Yvonne Coady:
Perspective Shifts in Mixed Reality: Persuasion through Collaborative Gaming. 84-90 - Sofia Fountoukidou, Jaap Ham, Cees J. H. Midden, Uwe Matzat:
Using Tailoring to Increase the Effectiveness of a Persuasive Game-Based Training for Novel Technologies. 91-96
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