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Graphics Hardware 1992
- Paul F. Lister:
EGGH92: Eurographics Workshop on Graphics Hardware 1992. The Eurographics Association 1992 - Alfons A. M. Kuijk, Edwin H. Blake, Paul J. W. ten Hagen:
An Architecture for Interactive Raster Graphics. 1-11 - Graham J. Dunnett, Richard L. Grimsdale, Paul F. Lister, Martin White:
Hardware Acceleration of Texture Mapping. 12-23 - Bengt-Olaf Schneider:
Accelerating Polygon Clipping. 24-43 - Peter De Vijt, Luc J. M. Claesen, Hugo De Man:
ASICs for a High Performance IVIulti Processor Systemfor Photo-realistic Image Synthesis. 44-52 - S. R. Lang, Adrian R. L. Travis, O. M. Castle, J. R. Moore:
A 2nd generation autostereoscopic 3-D display. 53-63 - Reuven Bakalash, Arie E. Kaufman, R. Pacheco, Hanspeter Pfister:
An Extended Volume Visualization System for Arbitrary Parallel Projection. 64-69 - Jaap Smit, H. J. Wessels, A. van der Horst, Mark J. Bentum:
On the Design of a Real-Time Volume Rendering Engine. 70-76 - Alwin Gröne, Oliver Renz:
Parallelization and Hardware Support for Ray Tracing. 77-94 - Toshiyuki Kawai, Mitsuhisa Ohnishi, Jun-ichi Abeki, Hironobu Ohnishi:
Transputer-based Parallel Ray Tracing System Using Demand Data Transfer. 95-105 - Li-Sheng Shen, Ed F. Deprettere:
A Parallel-Pipelined Multiprocessor System for the Radiosity Method. 106-122 - Frederik W. Jansen, Arjan J. F. Kok, Theo Verelst:
Hardware Challenges for Ray Tracing and Radiosity Algorithms. 123-134 - Derek Coppen, Mel Slater, Allan Davison, David Hawes:
Distributed Frame Buffer for Rapid Dynamic Changes to 3D Scenes. 135-142 - Bengt-Olaf Schneider, Jarek Rossignac:
M-Buffer: A Flexible MISD Architecture for AdvancedGraphics. 143-157 - Sylvain Karpf, Christophe Chaillou:
An Efficient Massively Parallel Rasterization Scheme For a High Performance Graphics System. 158-169 - Adrian Moore, Chak Man Ng, David W. Bustard:
Anti-Aliased Line Drawing on a Distributed Cell Store System. 170-187 - Jarek Rossignac, Maarten van Emmerik:
Hidden contours on a frame-buffer. 188-203 - Michael Cox, Pat Hanrahan:
Depth Complexity in Object-Parallel Graphics Architectures. 204-222
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